Most of the tracks on the Radiata Stories album never lasted beyond one minute and just about as useful as sound clip advertisements. If you compare Grandia to Radiata Stories, the musical progressions of ideas on the former are wholesome and interwoven so much tighter than the latter. However, after listening to Grandia, I realize how its style and structure was vastly different from Radiata Stories. I thought my initial indifference to Radiata Stories was because I didn't understand Iwadare's earlier works. For others who have had a bad hangover experience with the superficial themes of Radiata Stories, don't let that hinder your expectations of this soundtrack. As a result, this soundtrack also didn't receive the same type of hype and glamour as other VGM soundtracks. Grandia as a game contained all the traditional elements of an RPG, but it wasn't particularly groundbreaking. Grandia is one of the earlier works of Noriyuki Iwadare's career that was developed in 1997 with Game Arts and published by Kings Records. * 31 - The Incarnation of Devil ~ Radiata Ver. * 29 - Mission to the Deep Space ~ Radiata Ver. * 23 - Labyrinth of Fortune ~ Partial Ver. * 21 - The Waterfalls and Whirlpools of Consciousness * 11 - Instant Talk Back ~ High Tempo Ver. * 09 - Demise of Paradise ~ High Tempo Ver. * 28 - Perpetual Unsteadiness ~ Partial Ver. * 23 - Yearning for Brilliance, a Flower Blooms * 18 - The White Town of Deception ~ Partial Ver. * 14 - Song of Freedom Fighters ~ Partial Ver.
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